Your comments

Hey

Yep, shoot us an email - team@levityplay.com and let`s talk :)

Cheers, 

Ervin
Skyfront VR

Thanks for the information Tommy! We've been having some issues with the latest builds in terms of FPS with some specs. We'll definitely look into this!
We do have a "low" spec system with a 970 GPU, which we test on. We'd suggest turning the graphics settings to "Low" in the meantime to try and see if it fixes the issue for now.

I was playing under "Levity Play" :)

Thanks for checking out the game!

Can I assume that you were playing under the name "Helix"? :) If so, I had fun battling with you too!

We'll adjust the Volume settings for the upcoming build. Also, we will bring in depth/distance to the sounds, as currently you could only define the direction. We are aware of the issues with adjusting sound levels on the Oculus & this will also be fixed in the new build.

We're working on the feedback you guys have provided (the importance of which I can't stress enough) & we're trying to fix as many bugs & implement as much new stuff as we can. Oh the sleepless nights... but we hope you guys will like the results!

Great to hear that you liked the movement mechanics! 

Did you manage to put in a few sessions? We've had some people who would feel some motion sickness at first, but eased off as they played the second & third time. However you did note, that this hasn't happened to you previously in VR.

We'll definitely bring more destruction & animations as we develop the game, that is a must!

As Tommy noted above, you can Reload your weapon by using the Grip Button on the Vive (same as the Grappling Hook).

Hey Roxhound! We'll definitely look to fix the matchmaking issue for the next test. We are aware of the jittering issue & suggested to try setting the "Graphics Levels" to "Low" to combat it, until a fix was released.

Did I understand correctly that you mean't if you use 2 Grappling Hooks at the same time, they should both shoot in 1 direction only? If so, it would limit the ability to "Spiderman" your way across the map. In this build we also had a controller setting set so, that you had to press the Grappling Hook button the second time in order to release. We'll try changing it to the Grappling Hook being active only when you hold the button down. 

Hey NotSoHeroic! Thanks for testing & taking the time to post!

I really appreciate that you made some vids, but unfortunately I can't play them, just says "This video is unavailable".

Hope you could upload them again! But we'll make a note of the issues you brought up anyway :)

Hey! Can't thank you enough for taking the time to test out the game & leave your feedback!

We absolutely agree, that matchmaking is an issue we have to tackle first-hand! Due to limited distribution & regional settings, players weren't able to get a game going & that's definitely not something we want. Look out for an update next week!

We've had some feedback that is similar to yours in regards to the background & will try to find a more suitable solution as we go along.

Some sort of bots will be implemented asap! As you noted, it was difficult to find a match at this time, so to aid this we will get some AI in the game for the times when there aren't that many players on.

Sorry to hear that Tommy! As I've noted above, matchmaking is something we will work on as a priority.

The reason why you weren't able to play with your friend, has already been outlined by yourself. Namely, we currently have 3 different regions: US, Euro, Asia. The reason we didn't allow players from different regions to connect is due to lag they may experience & general connectivity issues. We will definitely learn from this & try to implement a solutions (asap!) by possibly allowing players to manually change regions to connect to.