Your comments

My Feedback (playername daJhoony)

First of all, the game is fun. Good work. By the way, thanks for joining me as a multiplayer. 

Grappling Hook
The principle with the Grappling Hook is basically a good one. However, it took me a while to understand that it was a transport control unit rather than a third weapon. That's why I would recommend a substantially different design than a weapon for the Grappling Hook. More like a transporter. I didn't really find out the mechanics of the Grappling Hook. It is true that you can pull on walls. But then it stops first and you glide slowly in the same direction on the hook. I would rather recommend leaving the Grappling Hook active for as long as the side buttons are pressed. So you can use it more to build up speed and not constantly crash against walls. It may be that this is already the case. However, I was not really able to determine it. The speed of the pulling is a bit too high. Here I would rather recommend a speed like in Titanfall, so that opponents have the chance to place further shots. I also think the sound of the Grappling Hook is too similar to a weapon. Here maybe more like a Sound FX in the higher frequency range, so you can distinguish it better from bombardment. 
The Grappling Hook's gun has a display with the number 100. What does that mean? I didn't understand that.
Rifles & Guns

I like the riffle a lot. During the recharging phase, an additional effect should be added to the charge process, which shows how long it will take. I couldn't try out the pistol, because I didn't save the selection after selecting Loadout 2. I Like the rocket launcher. The reacting for recongnizing a player is a little bit to spontanious, but for a beta good choice. One time i was able to shot 2 rockets at the same time. The must be a overflow anywhere in the variables happend. 

Loadout

Here I would also like to see a 3D-view of the weapons and possibilities, as well as upgrades with gripper functions like in the game Robo Recall.

HUD
I also searched very long for my HP display. This should not be done in writing. Please do not use beams or similar. In VR I could well imagine a narrowing of the field of vision, how to keep your eyes closed for pain. And before that, maybe a color change of the border or temporarily of the whole picture.

Character
The character is supposed to feel the player. Since you can't walk, you don't need legs. So why not pack the player into a spaceship or at least into a special suit that has other special abilities. But if you want to hold on to the purely human figure, why not let the player run actively? For example, a health icon can only be picked up if you land next to it and run over the icon instead of flying over it quickly. 

The Level
The level was just right for the game in size. No oversized areas and after a while they found their opponents. The levels themselves were boring, though. Here I would like to see accelerators, trampolines, force fields that slow down by themselves and other additional movement changers.
Items. 

When collecting the items I would like to read large central in the middle what I have just collected and which consequence (for example 120 HP) this has for me. 
Movement

I had the impression that I was getting faster, the longer I was successfully manoeuvring through the area. Here I would like to see a clearer speed effect, more speed and maybe a motion blur when the maximum speed is reached.

That's only my first impressions after the first play. I will play it again and give more feedback if you want to. 

Have a nice day.