0

My feedback after playing

Anonymous 7 years ago 0


Game itself works just fine, but there was few requests:

 - Please could you change so Touch controller 'pointer laser' is not
straight line as usually in Vive (stick in hand), but more as it should
be. Touch controller is not stick on hand, it is more like pistol.. Now
your laser is targeted via handle, not "pistol barrell". You probably
know what I'm talking about

 - I with there is 'turn' button that rotates player 90dec left/right,
so player don't need to turn around all the time (I had lots of problems
with my cables). That would also help room scale playing, so player can
keep turning towards sensors.

 - Maybe some indicator (compass?) what direction is 'real world front'


It was positive to see that movement did feel really good. It was
natural to 'drive' with pressing button and pointing direction.


Missiles are 'somewhat' player seeking.. Maybe if there could be
'locking tone' that you need to get before firing to get more accurate
targeting? And maybe missiles should really be heat seeking. And if
there is heat emitting object (fire, chimney, etc), or player launches
chaffs missile detects new hotter target.


Game itself feels like early alpha, but that is not bad thing, game just needs some work to do.


I could see that this could be really fun PvP shooting game, just needs some work to do.


My hardware is: i5 3.4Ghz, 1080 Ti, Oculus Rift + Touch